Deck-Deck-Go
A sequence-building, stockpile-clearing game mode of the Cambio Unlimited DOUBLE Deck

1: Combine two Cambio Unlimited decks (152 cards total).
2: Remove 16 Red Runes and 16 Blue Runes.
You now have a 120-card Deck-Deck-Go deck, made up of:
72 × Number Cards (1–9, Yellow)
4 × Red Runes
4 × Blue Runes
20 × Swap Runes
6 × Red Kings
6 × Blue Kings
4 × Chaos Runes (0)
4 × Energy Runes

Be the first player to clear your stockpile of 12 cards by playing them into the shared build piles (1 → 10)
1: Shuffle all 120 cards
2: Deal each player a stockpile of 12 cards, face down. Flip the top card face up
3: Place the remaining cards in the center as the draw pile
4: Leave room for up to four build piles in the center
Each player also has four personal discard piles beside their stockpile.
These pile face up, and only the top card is playable.

Who Goes First?
The player with the lowest opening stockpile card goes first.
Three cards can act as a “1” at the start:
Energy Rune
Number Card 1
Swap Rune
If tied, the order of strength is:
Energy Rune > Number Card 1 > Swap Rune
All ties are resolved by a single game of rock-paper-scissors.
Once the first player is determined, they draw 5 cards and begin.
Build piles always start with a 1 and grow upward in order.
Piles continue until they reach 10
Number Cards (1–9) build the foundation
The 10-spot can only be completed by:
Red Rune
Blue Rune
Swap Rune
or Energy Rune
You may play cards from:
The top card of your stockpile.
Your hand cards.
The top card of any discard pile (locked cards underneath cannot be played until uncovered)
When a pile reaches 10, it is cleared from the center and set aside.

1. Draw Phase:
Start your turn by drawing until you have 5 cards in hand.
2. Play Phase:
Play from your hand, stockpile, or top of your discard piles.
You can play as many cards as possible in one turn.
If you play all 5 hand cards, immediately draw 5 more and keep playing.
Always flip the next stockpile card when the top one is played.
3. Discard Phase:
End your turn by discarding 1 card to one of your 4 discard piles.
Only the top card of each discard pile is playable.


