
Cambio The Original
A speed-based, memory-driven table card game of the Cambio Unlimited Deck

Hold the least amount of points in your table cards at the end of each round
Point values are shown in the top left and bottom right corner of each card

Choose a dealer
Deal 4 cards to each player, face down, in a 2×2 layout in front of them
Each player may look at their own 2 bottom cards and commit them to memory
Return them face down to their original positions
Table card positions are fixed for the entire round
Place the remaining cards in the center as the draw pile
Standard Start:
The dealer goes first
Running Start:
The dealer flips the top card of the deck so all players see it at the same time
Any player with an identical card may immediately discard it
The first player to do so goes first
Dealer rotates clockwise each round
4: Turn Structure

1. Draw Phase
Draw 1 card from either:
>The Draw Pile
>The Discard Pile
(if it is not frozen — see Special Rules: Discard Freeze)
After looking at your drawn card, you may:
>Discard it immediately
>OR replace it with one of your table cards
If discarding immediately:
If the card is an action card, you may activate its action
(see Special Cards & Actions)
Actions are only triggered when an action card is drawn and discarded immediately
Discarding cards from your table cards does not activate their actions
If replacing:
Place the new card face down in the same position
Discard the replaced card
All discarded cards must be played in a way that all players see them at the same time
You are not allowed to look at the card before discarding it
You may not rearrange your table cards
(unless using a Swap card — see Special Cards & Powers)

When a card is discarded:
Any player may attempt to discard an identical card from their table cards
Identical cards are based on symbol, not point value
Control of the Reaction:
The first player to discard an identical card to the discard pile gains control
Only that player may discard table cards during this turn
Continuing the Reaction:
That player may continue discarding additional identical cards they know
There is no limit to how many cards they may discard
Outcomes:
If you discard your own card:
You now have one less table card
If you discard another player’s card:
Give them a table card of your choice face down without looking
Speed determines control — being first is critical
Incorrect discards result in penalty cards (see Special Rules: Penalties)
Play passes clockwise

Peek Mine
If drawn and discarded immediately:
Peek at one of your own table cards
Return it face down to the exact same position
Peek Yours
If drawn and discarded immediately:
Peek at one of another player’s table cards
Return it face down to the exact same position
Swap
If drawn and discarded immediately:
Swap the position of any two table cards
For example:
You may swap one of your table cards with a table card of another player
You may swap one card from one player with one card from another player
You may mess with someone and swap the position of two of their table cards to throw off what they remember
Red King (-2 points)
If drawn and discarded immediately:
Perform 2 actions
Any combination of peeking or swapping
For example:
You could perform two Peek Mine actions
You could perform a Peek Mine and a Swap
You could perform two Peek Yours actions
Blue King (13 points)
If drawn and discarded immediately:
Perform 2 actions
Any combination of peeking or swapping
Counts as identical to Red King for discard matching because they share the same rune

Discard Freeze:
If a player discards an identical card before the next player begins their turn:
The discard pile is frozen
The next player does not have the option to draw from the discard pile and must draw from the main deck
Penalties:
If a player incorrectly discards
(not identical OR too slow), whether it is one of their own table cards or another player’s:
They must draw 1 penalty card from the main deck and place it face down into their table cards without looking
On your turn, before drawing, you may call CAMBIO if you believe you have the lowest point total
Once you have called CAMBIO, turn your table cards sideways to indicate they are locked
No swaps or peeks involving your table cards
No player may touch your table cards
You may not touch any other player’s table cards
You are now out of the round
All other players get one final turn
Then the round ends
CAMBIO Scoring:
If you called CAMBIO:
and you have the lowest score:
subtract 5 points
and you do not have the lowest score:
add 5 points
and there is a tie for the lowest score:
your CAMBIO call is unsuccessful and you add 5 points

